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I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the windows. Should i only use photos or should i model the surroundings for each interior render as well? I am going for a photorealisitc look and would be happy about a tip because i have no idea whats the best way is to do that. I tried HDRs but i only looks ok when the environment is far away. I attach some examples. Thank you!

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    $\begingroup$ Hello :). Each of your listed solutions is used - modeling the whole environment, using a HDRI or Blender's Sky Texture or simply placing an image texture behind (small) windows. My preferred way: Use and HDRI (for good 360° reflections) and add some real geometry (trees, cars) to make it more customized :). $\endgroup$ – Jachym Michal Apr 15 at 8:55
  • $\begingroup$ @JachymMichal Ok thanks :) so i think the best results are still with models outside the window then just a plane or HDRI $\endgroup$ – Yalcin Kilic Apr 15 at 10:39
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If i understood you right (correct me if i am wrong) you do not want to see the HDRI through the windows, but just use the lights of it, right?

you can do that so: just tap on transparent

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  • $\begingroup$ Hi, no i meant to create the environment outside the window with realistic lighting but thanks for the tip :) $\endgroup$ – Yalcin Kilic Apr 15 at 10:40
  • $\begingroup$ and why is using HDRI from e.g. HDRI haven not realistic? $\endgroup$ – Chris Apr 15 at 10:47

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