In the blend file attached, I want to render rgb frames at various camera viewpoints.
When I render a frame at the camera pose shown in the screenshot (facing the counter), only a white image is rendered.
However, as apparent from the global view, there is no plane in front of the camera. I get a white image for all camera poses at thetha-z = 180 and y > 3.5 (approx).
How do I get rid of this white 'wall'?