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As the title implies, I can't ever fill a curve of mine.

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I try to align the rotation with "Scaling + 0", closing the curve with "Alt + C", and applying the rotation via "Ctrl + A" yet nothing ever works. It keeps crushing it ala this user's mesh: Fill Bezier Curves

enter image description here

Yet when they apply rotation themselves, it works for some reason as opposed to mine. Is it because my curve has too many verts?

I want to fill with this method yet I can't find anything that works. I'd appreciate any help I can get.

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Found that the mesh needs to be aligned ALONG the X and Y axis, as if it's lying on the ground for the fill to work.

All the sources I saw didn't clarify that, only that it "needs to align with the X and Y axis", so I took it as having a value of zero for the alignment in general.

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