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In rendered view(left) displays like how it should, however when rendered the reflection is clipped at the bottom(right). THe plane has a principled bsdf with 0 roughness and screen space refraction turned off. Screen space reflections are of course turned on, half res trace is turned off. I tried reducing edge fading to 0 but it didn't change anything. Anyone know how to fix this?

enter image description here

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Turning on Overscan in Render Properties > Film solved the problem. Still not sure why camera view is different from the render though

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  • $\begingroup$ Thank you, I struggled a lot with the ability to see the emission reflections in the render to look the same as in viewport and overscan helped. $\endgroup$
    – migloJE
    Commented Mar 31, 2023 at 14:45

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