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I try to make a perfume bottle. I did check every vertex from top and side perspective, everything was lined up straight in its place. Why the light reflects still come out like this?

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    $\begingroup$ could you please share your file? pasteall.org/blend $\endgroup$ – moonboots Apr 12 at 13:59
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    $\begingroup$ It looks like you have a flipped normal. Select the whole mesh in edit mode, then select Mesh > Normals > Recalculate Outside $\endgroup$ – Christopher Bennett Apr 12 at 14:04
  • $\begingroup$ moonboots - Ok, here it is pasteall.org/blend/2a99090ed81f4a718fc4c17fa808e25b $\endgroup$ – Leolic Max Apr 12 at 14:17
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    $\begingroup$ Ok, It was flipped. Thank you Christopher Bennett and moonboots. $\endgroup$ – Leolic Max Apr 12 at 14:23
  • $\begingroup$ Ok, It was flipped. Thank you Christopher Bennett and moonboots. $\endgroup$ – Leolic Max Apr 12 at 14:23

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