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When i export a object that i have mirrored it becomes transparent. when i undo the mirror effect it does not become transparent. does anyone know why this is happening?

pics after render

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As moonboots already mentioned, it sounds like your problem's issue is that your mesh's polygons are flipped the wrong way. You can easily recalculate polygon normal directions by using the [CTRL+N] shortcut. If you wish to recalculate only selected polygons, select the desired polygons in edit-mode, than use the [RMB] shortcut to bring up the edit shortcut menu, then choose the Mesh Tools -> Flip Normals selection.

Some documentation. https://all3dp.com/2/blender-recalculate-normals-simply-explained/

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  • $\begingroup$ Yeah it fixed it,it flips the normals when i mirror a object $\endgroup$
    – Dankri jk
    Apr 30 at 3:02

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