I'm trying to animate a figure to jump and the animation runs fine when I play it in timeline but when I render image/animation, it also shows the initial T-pose figure that I started with: what i found is that in the edit mode the shape of the figure is still in the initial t-pose and the armature seems disconnected from the object
in edit mode: whereas in the object mode the armature and body are connected and not in t-pose
in object mode:
is it because I had not applied the armature modifier before making the animation?