How does one access animation data in Materials in the Graph Editor, so as to better observe Interpolations and use F-Curve Modifiers ?

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    $\begingroup$ hello, could you please share you example? for example I've tried to keyframe a Principled BSDF color or a Mix Shader and it seems to work (I can see the keyframes in the Dope Sheet and in the Graph Editor) $\endgroup$
    – moonboots
    Apr 11 at 6:11
  • $\begingroup$ Ah you are correct @moonboots, I had "Only Show Selected" filtered ! I will delete this posting in a bit, perhaps. $\endgroup$
    – james_t
    Apr 11 at 16:29

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