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i would like to make a material that uses gouraud shading instead of phong : gouraud

That means that the shader is per vertex and not per pixel, i thought i could use the parametric input but it didn't lead to anything

parametric

Also i just discovered pynodes but idk how to code so idk if it can be used here. I know that i could bake the material to the vertex colors but i want it to be in real time.

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