The texture I applied gets (1) reduced or flattened at the corner area of the backrest, where the corner faces the camera. And it gets (2) reduced or flattened at about one fourth of the armrest facing the camera. How can I avoid this?



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    $\begingroup$ have you checked the UV? $\endgroup$ – moonboots Apr 10 at 10:54
  • $\begingroup$ What can I do / should I do with the UV? $\endgroup$ – robogar Apr 10 at 13:12
  • $\begingroup$ maybe pack your image and share your file: pasteall.org/blend $\endgroup$ – moonboots Apr 10 at 13:16
  • $\begingroup$ Sorry, the file is 1.04 GB big and it doesn't let me do any changes, because my Blender always crashes (also with older files) since two hours ago. So I cannot make it smaller. PasteAll needs a file smaller than 24 MB. What can I do to prevent these shutdowns? Should I reinstall Blender? $\endgroup$ – robogar Apr 10 at 13:31
  • $\begingroup$ or don't pack the images and just share the object so that we can check the UVs? $\endgroup$ – moonboots Apr 10 at 13:33

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