I'm making a text animation,in which in the end i want the camera to look exactly like when i look through the Z perspective view(numpad 7), so that the text seems 2d in the end. how do i make the camera do this?
Top view for camera has no translation or rotation.
In the cameras property boxes, can clear both location and rotation, to have the camera facing downwards.
Via shortcuts / menu with
Object > Clear > Clear Location
Object > Clear > Clear Rotation
Then move up in $z$ and set camera type to perespective
Here is a script to do this, moving the camera to 2 bu directly above origin.
import bpy context = bpy.context scene = context.scene cam = scene.camera cam.matrix_world.identity() cam.data.type = 'PERSP' cam.matrix_world.translation.z = 2