Emission works great when the environment is darker, but I'm having trouble getting a colored object to show up on my white surface. I tried lowering the roughness, but that ended up making it look more like a reflection. I know it's not realistic, but it's the effect I'm trying to go for.

This is where I'm at:

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  • 2
    $\begingroup$ Are you rendering with Eevee? Emission only casts onto other objects in Cycles, in Eevee you can use something called a Light Probe. If you don't want to use Cycles, I can show you how to do it. $\endgroup$
    – Aubrey
    Apr 9, 2021 at 16:13

1 Answer 1


Switch the render engine to Cycles and Emission will cast light onto other objects as expected.

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In Eevee, shift+A Add 'Light Probe' >'Irradiance Volume'

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Scale it up so the inner bounding box surrounds the scene.

In Render Settings under 'Indirect Lighting' you'll have to 'Bake Indirect Lighting'

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In this image I've already baked it so you can see the result. Hope that's what you're looking for.


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