I want to round only top/bottom corners with a modifier. But I can't do it with bevel modifier.

Here are the gif processes: https://imgur.com/a/s4rYBE8

Is there a way?

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    $\begingroup$ Seems like the gif is pretty clear. Why don't you add a screenshot of what you're trying to do that shows why it's not working for you. $\endgroup$
    – Aubrey
    Apr 9, 2021 at 10:03
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    $\begingroup$ Instead of having users go through links and external sites please use the builtin tools to embed images in your post. See How to upload an image to a post? $\endgroup$ Apr 9, 2021 at 10:03
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    $\begingroup$ Set an Edge Bevel Weight on the target edges, and use 'Weight' rather than 'Angle' as the modifier's Limit method. $\endgroup$
    – Robin Betts
    Apr 9, 2021 at 10:52

1 Answer 1


If I understand correctly what you want, you can select the edges you want to bevel, give them Bevel Weight in the N panel, then in the Bevel modifier, choose Limit Method > Weight and play with Offset and Segments values:

enter image description here

  • $\begingroup$ Thats the answer. Thanks. I tried to boolean that rounded cube out of biger cube, and it gives so random result. One time it extracts, others not. Before the question I tried weight method and it probably worked, but as I didnt see the boolean result I thought it doesnt work. With New models it works like a charm. Though wonder why boolean is so bad. Maybe cuz I use octane version. idk... $\endgroup$ Apr 9, 2021 at 10:58
  • $\begingroup$ Maybe ask a new queqtion with your problem, boolean should work, but it's not the easiest method to just round corners $\endgroup$
    – moonboots
    Apr 9, 2021 at 11:07

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