Blender 2.79 has the option to use the material color as the brush. Did 2.8 remove this option? Has it something to do with Blenders internal render getting removed or what's the reason?
My goal is to transfer vertex colors from one object to another, where their volumes overlap. Transfer mesh data->Vertex Colors didn't work as cleanly as I had hoped, no matter which face corner mapping I chose. Dynamic paint does what I want, but I can only select one color per brush object with ["Dynamic Paint"].brush_settings.paint_color