So I have a small shack made out of Legos in blender that I want to animate to fall over, the only issue is that the z rotation doesn't work as expected. Here is a explanation in pictures.
This First Picture just shows my little shack, all the legos making it there need to fall.
In this picture I thought that rotating around the z would help solve the issue, nope it moves the same way moving around the x does! I can make the brick sit where it is supposed to but when you play the animation do to all of the different axis movement it does a pirouette in mid-air, I just want it to fall flat. Thanks for your Help!
EDIT: Here is a simplified blend, the walls fall in and then need to tip and fall over.
EDIT#2: That totally works for rotating the object in the correct manner, thanks Markus von Broady! But the issue is when I put a keyframe into the animation, this happens.
So its all good except for it swings out to the side in the animation! Do you know how to fix that?