Complete beginner to Blender here so here goes an amateur question. I am a bit confused by the syntax of Blender and why you can't just create an instance of a mesh class and assign it a name. Anyway, I'm trying to create a human skeleton here what would I need to change in order to generate points into the scene to verify the locations. Currently, nothing appears on the scene which I assume is because I haven't selected a default mesh. How would I make these circles meshes?
for index, landmark in enumerate(body_locs):
mesh = bpy.data.meshes.new("{}_mesh".format(landmark))
new_obj = bpy.data.objects.new('{}'.format(landmark), mesh)
new_obj.location = (multiplier*x_pos.iloc[0,index + 1],multiplier*y_pos.iloc[0,index + 1],multiplier*z_pos.iloc[0,index + 1])
print(new_obj.location)
bpy.context.collection.objects.link(new_obj)
```
bpy.data.objects.new("Foo", None)
$\endgroup$scene.objects.link
tocollections.objects.link
as in Q code if not already amended in dupe answers. $\endgroup$