My helmet reflection is distorted when I move a bone head. I don't know how to solve is
https://drive.google.com/file/d/1n41ku7dmLktpH3lJzI8Bnjf__MsHi-nB/view?usp=sharing
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Sign up to join this communityMy helmet reflection is distorted when I move a bone head. I don't know how to solve is
https://drive.google.com/file/d/1n41ku7dmLktpH3lJzI8Bnjf__MsHi-nB/view?usp=sharing
Your mesh is high-poly, which will make rigging and animations more complicated imho, but what you could do is join the helmet to the rest of the body (CtrlJ), remove its vertices from all groups and assign them to the vertex group called spine.006 which is controlled by the head bone: