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My helmet reflection is distorted when I move a bone head. I don't know how to solve is

https://drive.google.com/file/d/1n41ku7dmLktpH3lJzI8Bnjf__MsHi-nB/view?usp=sharing

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  • $\begingroup$ hello, it is not clear, do you mean that the object is deformed? Please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Apr 8, 2021 at 9:40
  • $\begingroup$ sorry, i added link to description $\endgroup$
    – Yngwie
    Apr 8, 2021 at 9:51
  • $\begingroup$ when i open your file the helmet isn't even on the shoulders...just laying around. So maybe you should upload a version which looks like your screenshot.... $\endgroup$
    – Chris
    Apr 8, 2021 at 10:13

1 Answer 1

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Your mesh is high-poly, which will make rigging and animations more complicated imho, but what you could do is join the helmet to the rest of the body (CtrlJ), remove its vertices from all groups and assign them to the vertex group called spine.006 which is controlled by the head bone:

enter image description here

enter image description here

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  • $\begingroup$ thanks you very much $\endgroup$
    – Yngwie
    Apr 8, 2021 at 10:12

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