- I have a mesh based humanoid with texture.
- I added and adjusted the metarig.
- I click body, then shift-click metarig.
- I right click and do parent -> Armature Deform -> With Automatic Weights.
I try then to pose the model but the metarig is the only thing that moves. Seems like the mesh and the rig are not bound, despite looking like it in my scene collection pane, within the metarig's tree. (Body is inside the metarig's collection).
About to self-destruct.