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Can't find much information on this but I have tried using the Depth > Normalize > ColorRamp to control depth pass for particles but doesnt seem to work. Any ideas? enter image description here

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  • $\begingroup$ Would you mind telling me what is the meaning of Depth Pass, I might be able to help you then. $\endgroup$ – Aster17 Apr 7 at 4:02
  • $\begingroup$ If you are using Render as Object it should be fine ... Or you can try Mist pass since Z pass is not antialiased docs.blender.org/manual/en/latest/render/layers/passes.html but I saw few days ago Compositor has a new Antialiasing node ... $\endgroup$ – vklidu Apr 7 at 6:46

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