Can't find much information on this but I have tried using the Depth > Normalize > ColorRamp to control depth pass for particles but doesnt seem to work. Any ideas? enter image description here

New contributor
Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering. Check out our Code of Conduct.
  • $\begingroup$ Would you mind telling me what is the meaning of Depth Pass, I might be able to help you then. $\endgroup$ – Aster17 Apr 7 at 4:02
  • $\begingroup$ If you are using Render as Object it should be fine ... Or you can try Mist pass since Z pass is not antialiased docs.blender.org/manual/en/latest/render/layers/passes.html but I saw few days ago Compositor has a new Antialiasing node ... $\endgroup$ – vklidu Apr 7 at 6:46

Your Answer

Chris is a new contributor. Be nice, and check out our Code of Conduct.

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.