I made a front flip animation for my character however when I play the animation, the character goes to the keyframes, but once it gets past the second to last keyframe and goes to the final pose, it rotates all the way back around the opposite way.
Now I was told that its due to the bones on the rig being set to quaternion and I needed to set them to euler, however, I have found when I did that it messed up the animation.
What could I do?