in my Blender 2.92 scene file, you can find the numeric input in the top left corner of the viewport (important, the numeric input only shows when transforming an object). what i'm inquiring about, is the local information displayed by the numeric input. using the cube with a random orientation, i can transform the object a distance of 1 unit along the local y axis ...regardless of the objects orientation, the numeric input will then display a distance value of 1 (or -1 depending on the direction we moved the object) as well as the normalized distance value of 1. although the transform channels themselves update to reflect the objects new world position, i'm actually trying to save that distance value from the numeric input.
does anyone know if this information is stored somewhere? i'm specifically looking to create a custom property that stores the distance values, and it needs to update based on user input in real-time. i'm understanding this as something that could become quite complex to develop from scratch, but the numeric input already shares all of this information in real-time. any insight into this inquiry is much appreciated!