is it possible to add an object inside the game engine with upbge 3.X.X while having game physics work properly ? What I'm doing is:
patch = bpy.data.objects['Patch1'] for i in range(4): for j in range(4): if i or j: copy = patch.copy() copy.data = patch.data.copy() bpy.context.collection.objects.link(copy) copy.location = (i*256, j*256, 0)
This is connected to an 'always' sensor set on tap and does add my patches of ground as expected, but there are no physics and the player goes through the objects. I tried adding
copy.game.physics_type = 'STATIC'
But this doesn't sort my issue.