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I've got absolutely no idea what is going on here, but in the viewport, I see this glow around the edge of objects, which I got by using this configuration for the world texture, this is not an object texture. Result Nodes

I love the effect and it really works in this genre, but whenver I hit F12, the glow sadly disapears. I tried everything I know, but I can't seem to get it to render. Rendered Image

This doesn't even show in the viewport with cycles, nor in a cycles render. Of note is also that the edges glimmer/change texture when the camera is moved through the scene.

NOTE: To recreate this you may need to enable bloom.

I made an example of the issue with the default cube and the same world texture, but when I hit render on this, I just get black. : https://drive.google.com/file/d/1Z7FXgNpQuj-v3R8e7PutohWxCl_XKw1D/view?usp=sharing

Thanks for any help.

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    $\begingroup$ Hello :). The glow is caused by the Bloom option in Eevee. It's basically faked volumetrics. It's not available in Cycles, because Cycles doesn't fake things. $\endgroup$ Apr 6, 2021 at 10:19
  • $\begingroup$ Thanks for the reply, I've got bloom enabled, and everthing looks right in the viewport, its just when I hit render, no glow appears round the edges like in the first image. $\endgroup$ Apr 6, 2021 at 10:57
  • $\begingroup$ if that is a world effect, it is possible that you enabled 'transparent' in the 'film' option $\endgroup$
    – Yvain
    Apr 6, 2021 at 11:20

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i just could "work" now with your blend file, which is just a cube with emission color.

I got this as result: enter image description here

  1. you can get this effect by adding a particle system to your object.

  2. set your particle settings like this:

enter image description here

  1. create a small icosphere with material -> emission color: pink, emission strength: 7 or more

  2. use this icosphere in you particle settings as render object

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