I am making a thor's hammer design following this tutorial:https://www.youtube.com/watch?v=6Yxrke72isQ . at about 1:17:20, they mirror the rune like curves on the z axis. when i try this, it mirrors correctly on X, but when i mirror it on Z, it is a little offset,and is not touching the hammer:

offset on the Z axis

what am i doing wrong? this tutorial is pretty old so if there's something in lender please tell how to solve this.

The .Blend file:

EDIT when i set the origin to geometry in the cube, this happens:

enter image description here

  • 1
    $\begingroup$ the mirror will use the origin as center, so you can either move the origin a bit or lower down the mesh a bit in Edit mode then lift the object up a bit in Object mode $\endgroup$ – moonboots Apr 3 at 7:55
  • $\begingroup$ @moonboots but when i grab the curves the original curve goes through the cube $\endgroup$ – BlenderBegginer Apr 3 at 8:03
  • $\begingroup$ it's hard to understand, have you converted your curve to mesh? Maybe share your file: pasteall.org/blend $\endgroup$ – moonboots Apr 3 at 8:06
  • $\begingroup$ Yes i have converted the object $\endgroup$ – BlenderBegginer Apr 3 at 8:10
  • $\begingroup$ i have edited the question with .Blend $\endgroup$ – BlenderBegginer Apr 3 at 8:13

So what you're doing here is using your hammer object (called Cube) as Mirror Object. The problem is that the origin of Cube is not place at the center of its geometry, so the mirrored mesh will be a bit shifted. To fix that, in Edit mode select the top and bottom vertices of Cube and press ShiftS > Cursor to Selected, then back into Object mode, right click > Set Origin > Origin to 3D Cursor. Now the ornment will stick to the surface.

enter image description here

  • $\begingroup$ when i set the origin to geometry, the cube seems to collapse into itself $\endgroup$ – BlenderBegginer Apr 3 at 8:41
  • $\begingroup$ check the edit in the question $\endgroup$ – BlenderBegginer Apr 3 at 8:44
  • $\begingroup$ yes sorry I meant right click > Set Origin > Origin to 3D Cursor. $\endgroup$ – moonboots Apr 3 at 8:49
  • $\begingroup$ that worked thanks:) $\endgroup$ – BlenderBegginer Apr 3 at 9:58

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