1
$\begingroup$

Anyone know how to fix it?

I was rigging the legs of a robot. When I setup the IK, and move the control bone to test the result, I found that the leg on left hand side cannot show proper as the right hand side does. I was using the same setting by symmetrize function of the bone.

Here is the blender file. I hope someone can help. Thanks.enter image description here

https://drive.google.com/file/d/1epvhikoV1_exKOxB_Y1INY6L6JZJzmyr/view?usp=sharing

$\endgroup$
3
  • $\begingroup$ please try that: Re-symmetrize the left bones, roll 180° the top 2 right bones $\endgroup$
    – moonboots
    Apr 2, 2021 at 20:13
  • $\begingroup$ I found that roll 180 degree for the first bone will be fine. It is weird that the symmetry function having problem for that leg, but not for all symmetrized legs. $\endgroup$
    – Timmy She
    Apr 2, 2021 at 20:24
  • $\begingroup$ Yes as I said I'm a bit lost with how the symmetrize works but I've noticed that you sometimes need to correct the bones orientation $\endgroup$
    – moonboots
    Apr 2, 2021 at 20:25

1 Answer 1

0
$\begingroup$

Re-symmetrize the left bones, roll 180° the top 2 right bones (CtrlR). You sometimes need to correct the bones orientation once symmetrized:

enter image description here

$\endgroup$
3
  • $\begingroup$ Somehow it works, but the result is not as good as the others three legs. it shows some odd flipping while moving forward. $\endgroup$
    – Timmy She
    Apr 2, 2021 at 19:51
  • $\begingroup$ mm yes you're right, I'm going to dig further $\endgroup$
    – moonboots
    Apr 2, 2021 at 19:55
  • $\begingroup$ If so, you can delete your post @moonboots $\endgroup$
    – brockmann
    Apr 2, 2021 at 19:56

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .