I imported a VDB volume from Houdini into Blender 2.92 and it creates some weird shadows. How could I make it not cast any shadows? I went into Visibility > Ray Tracing but there's no Shadow tickbox.
Here's the glitch I want to remove:
Here's the render:
If I remove the VDB mesh, the shadow disappears. So yes, it is being casted by the volume mesh somehow. Perhaps by its bounds? I don't know.
Here's the viewport:
Here's the glitchy part without the VDB mesh. No more lines:
Here are the bounds from above. They don't perfectly match with the lines:
Here's the viewport from above: