I'd like to only show the faces of an object that another object can "see". So far I've been able to achieve this by putting a bounding box around the object I wan't to be partially seen and clipping it. Then having the bounding box offset a bit based on the position of my "Seeing" object.
What I came up with sorta works but I want to achieve is something that hides the faces instead of doing a hard mask on it which makes it looks like it's been sliced through.
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Based on feedback from @ZargulTheWizard (thank you!) I was able to make some progress but still am not quite there.
Object into Alpha succeeded in revealing part of the object based on the cones position but 1) had a hard mask instead of hiding faces 2) would only reveal in one direction - the goal is to always have the side facing the cone be visible