So i try to learn to create the chair just like blender guru tutorial, and when i try to render the model to finish the lighting lesson, it turn out like this (as shown in the picture), like the lighting doesnt work on some part of the object. Does anybody know how to fix this? thanks a lot
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$\begingroup$ if your world is black and if your material is super reflective, it will only show black, is it the problem here? $\endgroup$– moonbootsMar 31, 2021 at 17:42
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$\begingroup$ Actually the world isnt black, and the material is using image texture with normal map for bump, so I guess it isnt super reflective either. I dont know if i mess up on the material or not $\endgroup$– Misterp21Mar 31, 2021 at 17:46
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$\begingroup$ please share your file here: pasteall.org/blend $\endgroup$– moonbootsMar 31, 2021 at 17:48
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1$\begingroup$ omg yeah you are right i got the image file wrong, i should have use the normal instead of the reflective image texture, and now its all good. thanks a lot mate! $\endgroup$– Misterp21Mar 31, 2021 at 18:11
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1$\begingroup$ @Misterp21 consider adding your own answer to this question with the solution, I think the image you've included is good and someone with the same problem would instantly recognize it $\endgroup$– Allen SimpsonMar 31, 2021 at 18:31
2 Answers
Check your normal image, switch the Image Texture node to Non-Color, maybe lower down the Strength of the Normal Map node.
so the answer to this thing is because of the image texture file is wrong, it should be using the normal one instead of the reflective one, the pitch black color was shown because of the material is too reflective to absorb light in blender. Thanks everyone for the help to solve this