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I am making a low poly human model and i want to texture its face but it is always symmetrical and I don't want it to be.

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    $\begingroup$ Can you add more info about your model? For example, is there a mirror modifier on your model? $\endgroup$ – Blunder Mar 31 at 15:45
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If I understand correctly what you want, enable the Data > Mirror U and Mirror V of your Mirror modifier:

enter image description here

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