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The Collision bounds are messed up on my character and I cant seem to fix it. It is set to Box. I tried Triangle Mesh but blender crashes (I looked it up and this is a regular bug) and none of the other Collision Bounds work. So basically I need it to be Box and I need it to have Physics Character. I've centered the origin to the middle but it just messes it up and the character goes flying. Collision Bounds

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  • $\begingroup$ Nevermind it is working now and I don't know why... $\endgroup$ – Crazy Poo Jan 6 '15 at 0:10
  • $\begingroup$ In your screenshot the origin is not in the middle. Try using Ctrl Shift Alt C > Origin to Center of Mass $\endgroup$ – gandalf3 Jan 6 '15 at 0:14