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first time writing here in stackexchange since most of the time i find the answer on other people's posts

I have a mesh made of a lot of vertex, i had do manualy remove and add some vertex after the surface was already made and now it looks kind of bumpy, it has smooth shading on and still I want to align the vertex to the shape of the surface to smooth them, is there a way i can do this?

enter image description here

Thanks in advance!

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  • $\begingroup$ hello, please share your file so that we can try? pasteall.org/blend ... maybe grid fill would work, it depends on your topology $\endgroup$
    – moonboots
    Mar 31, 2021 at 6:53

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1.) select all vertices in edit mode with your bumpy face

2.) then press this + button

enter image description here

3.) then tap S Z 0

4.) enjoy the flat surface

tutorial: https://youtu.be/4QJkM2Ve6qs (just be a little bit patient if it isn't uploaded, my upload speed is pretty slow)

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  • $\begingroup$ Well, that works perfect for a surface that is flat, but this one is curve-ish, not the answer that i was lokking for but i appreciate it since i didnt know how to do this in blender 2.9 $\endgroup$
    – arepawpaw
    Mar 31, 2021 at 2:20
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    $\begingroup$ ah ok, sorry, missed that it was curved. Then you can try it with sculpting -> flatten $\endgroup$
    – Chris
    Mar 31, 2021 at 6:11

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