I'm trying to make a rigid body sphere follow a path while it rests on another rigid body, which I'm tilting in different directions in order to balance the sphere, but I'm not having much success after several failed attempts. It ends up staying in the same place, like the image below, unless I manually keyframe the path but then it instead ignores the physics.
If I remove the path constraint and just treat it as a rigid body, it does react to the tilting plane below but quickly ends up rolling off the plane due to the physics, even if I only rotate the plane along one axis. I also want to be able to loop this which is another reason I want to try and solve this by applying a path constraint. Is it possible to solve this in some way without having to manually keyframe everything? Any help would mean a lot to me.
Here is a link to the blend file if it helps: https://pasteall.org/blend/0f5d12df4024418d935c5e435661f760