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I’m trying to create this eye in Eevee Mode with procedural texture, but I get this strange effect on the iris.

Below I attach the shading nodes panel and the link of the tutorial I was following

https://youtu.be/1Nkx2CuaREc

enter image description here

enter image description here

enter image description here

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  • $\begingroup$ Have you turned on Eevee render settings > [X] Screen Space Reflection, and Eevee render settings > Screen Space Reflection > [X] Refraction and in the material settings > Settings > [X] Screen Space Reflection? (render engine must be EEVEE to see this material setting) $\endgroup$
    – Blunder
    Commented Mar 29, 2021 at 12:02
  • $\begingroup$ if you're using transparency, in Eevee you need to enable Properties panel > Material > Settings > Blend Mode > Alpha $\endgroup$
    – moonboots
    Commented Mar 29, 2021 at 12:39
  • $\begingroup$ Yes I find this common error and a I turned on those setting @Blunder $\endgroup$ Commented Mar 29, 2021 at 12:50
  • $\begingroup$ No I'm using glass @moonboots $\endgroup$ Commented Mar 29, 2021 at 12:50
  • $\begingroup$ maybe pack the images and share your file? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Mar 29, 2021 at 12:54

1 Answer 1

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The glass must be projecting a shadow on the pupil texture, you need to switch the Properties panel > Material > Settings > Shadow Mode to None.

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