1
$\begingroup$

I'm still new to Blender and am playing around with models that I've gotten from models-resource. This is what I have now: The cat body and the clothing are 2 separate armatures. I'm trying to adjust the pose of the model but I'm not able to move the clothing and body as one. Joining the armatures doesn't work.

Workspace

This is what I get after joining the armatures, the body and clothing still acts as 2 different objects! After joining, the clothing's mesh and armature became separated too!

After Joining

$\endgroup$
4
  • $\begingroup$ hello, yes you should join the armatures, make sure that the bones have different names $\endgroup$
    – moonboots
    Mar 29, 2021 at 9:00
  • $\begingroup$ @moonboots I've tried and it doesn't work... please help T_T $\endgroup$ Mar 29, 2021 at 9:04
  • $\begingroup$ hello, please share your file (delete the parts you don't want to share): pasteall.org/blend $\endgroup$
    – moonboots
    Mar 29, 2021 at 9:19
  • $\begingroup$ @moonboots here! pasteall.org/blend/bf10949c9af94647b2782816af8736b7 $\endgroup$ Mar 29, 2021 at 9:28

1 Answer 1

2
$\begingroup$

In my opinion you should :

  • Apply the rotation of the armature (CtrlA > Apply Rotation)
  • Get rid of the part of the mesh you don’t need, for example the arms, as you have sleeves, but keep everything if needed (but you’ll have to do more corrections after parenting), and anyway keep a unchanged version somewhere.
  • Join all the objects together with CtrlJ
  • Unparent the object with AltP > Clear and Keep Transformation
  • Parent With Automatic Weight, make the needed corrections in Weight Paint mode or in the Properties panel > Object Data > Vertex Groups list and with the Assign button
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.