As you'll see, my blender is strangely (i think) rendering the image as an entire tile and not a "one by one tile".

I'm using GPU (if using both GPU and CPU it shows the tiles). I'm also using Auto Tile Size plugin, but even when i check the 64px box it renders the entire tile.

My assumption is that render is not properly using my GPU, as i had to format my pc and install windows, then got a blue screen error and had to re-install windows using repair option (so i think the drivers doubled (?)).

Does anyone have an answer or assumption?

enter image description here

  • 1
    $\begingroup$ Cycles has an option for progressive render, it's in Cycles Render Properties > Performance > Tiles > [_] Progressive Refine. Maybe you have checked this checkbox? $\endgroup$
    – Blunder
    Mar 28 '21 at 16:04

it can be the progressive refine setting "on": Progressive rendering will make a tile as big as your image -> render time will be long

enter image description here


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