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enter image description here

I'm going to use the mapping node to rotate my X-mark texture.

However, the origin isn't centered on the X-mark. How do I custom set the origin when I use mapping nodes?


Test Chris's Answer
The origin of the geometry seems like independent of the rotation origin of the mapping node. enter image description here

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All you have to do is add a vector math node before mapping node, set it to add. Now you can easily change the origin by changing the value of vector math node

enter image description here

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  1. Tap on cross to select

  2. object -> set origin -> to geometry

enter image description here

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  • $\begingroup$ I tested the geometry origin, but it didn't work. I added a test gif to the question. $\endgroup$ – J. SungHoon Mar 30 at 3:03

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