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enter image description here

I'm going to use the mapping node to rotate my X-mark texture.

However, the origin isn't centered on the X-mark. How do I custom set the origin when I use mapping nodes?


Test Chris's Answer
The origin of the geometry seems like independent of the rotation origin of the mapping node. enter image description here

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3 Answers 3

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All you have to do is add a vector math node before mapping node, set it to add. Now you can easily change the origin by changing the value of vector math node

enter image description here

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I had the same problem and i could not fix it with the vector math node alone. I also had to add $-0.5$ to the mapping node.

image showing node setup

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  • $\begingroup$ This does not really answer the question. If you have a different question, you can ask it by clicking Ask Question. To get notified when this question gets new answers, you can follow this question. Once you have enough reputation, you can also add a bounty to draw more attention to this question. - From Review $\endgroup$
    – Harry McKenzie
    Commented Oct 15, 2022 at 13:40
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  1. Tap on cross to select

  2. object -> set origin -> to geometry

enter image description here

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  • $\begingroup$ I tested the geometry origin, but it didn't work. I added a test gif to the question. $\endgroup$ Commented Mar 30, 2021 at 3:03

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