I would like to use a displacement node with Radeon Pro Renderer. Following some tutorials, I thought that I should be able to use a color map to restrict the displacement to a certain range in the noise texture output.
While this works with Cycles, it fails with Radeon Pro Renderer. You can see how the displacement doesn't correspond to the (transformed) noise texture:
Using the output from the noise texture directly results in an apparently correct displacement:
Is there a way to fix this without having to change the renderer or is there a workaround I could try (e.g. replacing ColorMap with something else)?
I am using Blender 2.92 and Pro Renderer 3.1