My rigged and animated human model actually jumps when i press the required key, but doesn't fall again n the ground. I have tried to click the jump motion actuator and/or increase z motion, but the model just floats in the air higher every jump. Help would be appreciated
You can add
Character type physics to your object.
Go to the
Properties panel, and under the
Physics tab, change the type from
Character and Check collision bounds; Depending on what your character looks like, you may want to change the
Bounds type. As your character is rigged, you'll have to check
Compound. You also can tweak the settings if you would like to modify the margin between objects, when colliding.