I am trying to apply a UV image with no tiling in Cycles. I have tried using the Texture Coordinate with a Mapping node as suggest in other examples. I have also tried using the Attribute node (I couldn't get that to work at all).
So far using the Texture Coordinate with Mapping nodes does stop the tiling, but it leaves these strange stretched portion of the image going over the rest of the mesh.
Is there a way that I can stop those extra stripes from appearing?
I have attached the node setup below