I wanted to rotate within a room but rotating causes me to see the outside walls

So i wanted to hide the walls but still get the way the light is shaped by the holes in the wall (Light placed outside)

to cast onto the interior while i am working in Eevee

So far the moment I hide the geo, the light shape the holes in wall makes, will be gone too


Mix with transparency on the basis of light paths/is shadow ray, and you can make the wall invisible to the camera, but visible to your lights:

enter image description here

  • $\begingroup$ Is it possible to copy paste this material onto multiple meshes to make it Quick if applying on multiple meshes? Also is there a way to toggle this on/off with ease like visibility can? $\endgroup$ – jin098 Mar 26 at 23:47
  • $\begingroup$ @jin098 absolutely, look into the use of "node groups" to easily paste this into other materials. Exact usage (animated, or based off some other characteristic) can be built into it; this is just the basic idea. $\endgroup$ – Nathan Mar 27 at 3:47
  • $\begingroup$ Thank you so much Nathan you absolute god!! $\endgroup$ – jin098 Mar 27 at 4:12

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.