I would like to be able to 'push' multiple Rigid Body objects up along Z-axis (using another Rigid Body). The trick is that they must only move on the Z. And once pushing force is gone the objects should fall back along Z-location - like gravity but without spinning or rolling.
Using the regular Object Constraints seems to be completely overruled by the Physics.
Currently working in Blender 2.82 and/or 2.91.2 and I found a very nice youtube-guide for Blender 2.76 with a Sensei-add-on (https://youtu.be/7jwqXgdBM_g?t=1170) but I cannot find the same "Dimensions"-options as shown there. I'm guessing the add-on doesn't introduce new features in Blender only a kind of skin to organize and access features quickly(?).
So is it possible to restrict/constrain the movement of a Rigid Body - and how could that be done?