I have two high poly objects, both with a displace mod and their coordinates set to global, their direction set to 'RGB to XYZ', the strength set to 1 and the midlevel set to 0 but they both use a slightly different texture map that's actually a movie. my goal here is to get some really jagged points based on the texture from some of the geometry and point them all towards a specific vector from where they're grabbed from. the thing is my first one is angled exactly how I want but the other one cant seem to 'mirror the first ones angle. what I thought I should do is go into the Material settings > Colors > Clamp and disable it and then make the Colors > RGB values negative numbers but this doesn't seem to work despite the tool tip in the Clamp bool implying as much. I've tried several things, including trying to use some nodes which I know nothing about and never even got close, and I'm still not sure how to reach my goal. My main questions are:
Dose the clamp work like I'm using it?
Is there a way to combine two displace mods that doesn't stretch the points along two axis being used for each direction?
Can I get any advice on how I could achieve my goal?
All help is greatly appreciated and ill give more info as its needed.