How can I achieve exactly that mapping, without UV and with only nodes? enter image description here

This is the closest that I achived. enter image description here

And it is not bad, but blending doesn't work. And it is very hard to come to a solution how to implement it in a performance efficient way.

Whole node set up. enter image description here

  • $\begingroup$ No, I want the same effect only with procedural(2D, without Z axis) textures. @moonboots $\endgroup$ Mar 26, 2021 at 8:30
  • $\begingroup$ oh ok sorry.... $\endgroup$
    – moonboots
    Mar 26, 2021 at 8:36
  • $\begingroup$ Maybe check out @Rich Sedman on triplanar mapping (This answer and its refs) $\endgroup$
    – Robin Betts
    Mar 26, 2021 at 14:56
  • $\begingroup$ @RobinBetts Thank you, but projection on a sphere looks awful, with that solution. $\endgroup$ Mar 26, 2021 at 16:36

1 Answer 1


enter image description here

"Blend" is a 0-1 range value, with 0 corresponding to nearly no blend and 1 corresponding to a pretty loose blend.

Not appropriate for anything feeding displacement, as normal depends on displacement; if you need box mapped displacement, bake a UV mapped texture.

Can't really make out your nodes to see how similar that is to what you have.

  • $\begingroup$ Yeah. It is a very good solution. Thank you for your hard work to help me, I will try to go over nodes to understand decisions you made to solve this problem. $\endgroup$ Mar 26, 2021 at 18:50

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