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So I'm trying to rig this little wolf up, but the weighting is really weird. Whenever I move any of the bones, despite the weight painting being all correct, it moves the entire mesh rather than just that bone and its children. So in the second picture, as you can see the whole wolf moves, but it really should only be the upper body.

Spine bone weight view

enter image description here

I read somewhere that it could be something to do with 'rubber tweak' but I can't find that option anywhere, and I don't even know if that's actually the issue.

Additionally, when I move some other objects that have the weights painted correctly, it doesn't move things enough, like on the tail:

enter image description here

Finally, it seems that it's only the spine that's causing the whole mesh to move, while other bones just don't move the rig enough.

I used the wolf premade riggify rig and edited it to suit my needs.

Here is the Blender file, better late than never: https://pasteall.org/blend/92d516501ec14a029255840b655c5a6e

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  • $\begingroup$ hello, please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Mar 26 at 7:17
  • $\begingroup$ @moonbots Ok, uploaded! Thanks for the help I had no idea how to upload a blend file. $\endgroup$
    – Atticus
    Mar 27 at 4:44
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You have overlapping vertices, so go in Edit mode and merge by distance. You'll maybe have some corrections to do though.

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  • $\begingroup$ So I've removed the doubles (thanks!) however I don't understand when you say to fix spine004 and 5 as they're weighted how I wanted them to move. Unless I'm doing something catastrophically wrong. I have sort of solved my issue by not using a rigify premade rig, as I made another quadruped model and made the rig myself from scratch and everything moves as I want it to based on the weights I paint. I'm just going to delete the rigify rig and create my own. $\endgroup$
    – Atticus
    Mar 27 at 6:10
  • $\begingroup$ oh ok then.... ;) $\endgroup$
    – moonboots
    Mar 27 at 6:14

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