This is what my model looks like in the program at 32 samples.

enter image description here

This is what it looks like at 256 samples when rendering.

enter image description here

I tried setting everything to shade smooth (which it already was), but the seams do not dissappear. The crystals inside the liquid are yellow, however it seems that in the Final Render they somehow emit their colour to such an extent that everything becomes greenish and murky. The same issue persists if the Final Render has the same amount of samples as the viewport.

Let me know what the best way to share the .blend file is if you want it.

  • $\begingroup$ What environment? $\endgroup$
    – J.Doe
    Mar 25, 2021 at 23:02
  • $\begingroup$ please provide blend file $\endgroup$
    – Chris
    Mar 26, 2021 at 3:12
  • $\begingroup$ Here's the file: dropbox.com/s/j0yqbxlzojynw71/glassware.blend?dl=0 $\endgroup$
    – J.Doe
    Mar 26, 2021 at 19:30
  • $\begingroup$ You have disable "Safekeeping" collection from viewport but not from rendering ... check Outliner ... Duplicate of this blender.stackexchange.com/a/67510/2214 @moonboots I just lost privilege to vote for my previous action :) $\endgroup$
    – vklidu
    Mar 27, 2021 at 10:39
  • 1
    $\begingroup$ Yeah it is a common issue ... it seems like a challenge for UI, but I cant really think how this can be avoided for beginners ... I didnt understand your last sentence ... Camera is enabled by default ... so? $\endgroup$
    – vklidu
    Mar 27, 2021 at 20:23


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