I have used geometry nodes to scatter objects at the vertices of a plane. I'd now like to apply this so it becomes a mesh and then I can export it into other software. Is this possible in 2.92 or any of the experimental builds?
you can just use the "realize instances" node which will make the instances "real" and they will be a part of your mesh after applying the modifier.
More info: https://youtu.be/VynJrxedBuQ