I have used geometry nodes to scatter objects at the vertices of a plane. I'd now like to apply this so it becomes a mesh and then I can export it into other software. Is this possible in 2.92 or any of the experimental builds?

  • 1
    $\begingroup$ You would think that using the 'Apply' action of the Geometry Nodes modifier would apply the changes... however, this simply seems to remove the modifier without changing the geometry. Since Geometry Nodes is still under development it would seem likely that that particular functionality has not yet been developed. $\endgroup$ Mar 25, 2021 at 22:44
  • $\begingroup$ It does not work in 2.92 but I believe it works in 2.93 $\endgroup$
    – user668074
    Mar 26, 2021 at 1:03
  • $\begingroup$ I downloaded the most recent daily build of 2.93 and that still didn't seem to work. $\endgroup$ Mar 26, 2021 at 9:15
  • $\begingroup$ Yeah same here. I was able to recreate the same effect with particles and convert to mesh, but it's not quite as simple of a solution. $\endgroup$
    – Te3th
    Mar 26, 2021 at 12:18
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    $\begingroup$ Not sure if this is what you need, but "make instances real" is one way, but is going to be a mesh per object $\endgroup$
    – Emir
    Mar 26, 2021 at 12:33

2 Answers 2


If It's Blender 3.0 use the node Realize Instances, then apply the modifier. The Realize Instances node basically converts the geometry nodes into real geo.

  • $\begingroup$ It's also very helpful, when you need to add other modifiers AFTER Geometry Nodes, which won't work otherwise $\endgroup$
    – cyborg86pl
    Apr 13, 2022 at 0:35
  • $\begingroup$ If my scattered objects aren't real, then what are they? I don't understand what this node does. $\endgroup$
    – Richard
    Apr 15, 2023 at 13:30
  • $\begingroup$ Thank you! Possibly the most useful geometry nodes information I've run into yet! (Also works in Blender 4, BTW.) $\endgroup$ Dec 27, 2023 at 16:37

you can just use the "realize instances" node which will make the instances "real" and they will be a part of your mesh after applying the modifier.

More info: https://youtu.be/VynJrxedBuQ
(1 min)


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