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I have a problem where my pose position and my Rest Pose position are not the same, even when I have cleared all transforms for the pose position. It has something to do with the IK bones - perhaps roll settings. How can I make the pose position look like the rest position? Here's an GIFF of the resulting problem: gif

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  • $\begingroup$ it may be because, If the IK bones don't already stick to their controller in Edit mode, then it will make them stick to them as soon as you switch to Pose mode? If it's not the problem, maybe share your armature: pasteall.org/blend $\endgroup$
    – moonboots
    Mar 25, 2021 at 7:02
  • $\begingroup$ I'm not sure that that's it. I'll see about sharing my armature tho. $\endgroup$
    – RBlong2us
    Mar 25, 2021 at 8:08
  • $\begingroup$ Here's a question - is it possible to apply the Rest Pose as your current Pose Mode? This may not be the solution but I'm curious. $\endgroup$
    – RBlong2us
    Mar 25, 2021 at 8:09
  • $\begingroup$ I'm not sure it's possible (the opposite is possible though). Please share your file, I'm sure it has to do with the IK or other constraints $\endgroup$
    – moonboots
    Mar 25, 2021 at 8:14
  • $\begingroup$ Here is the rig for the project: pasteall.org/blend/4b8ae7ab4c724dd994b18974c26edf0a $\endgroup$
    – RBlong2us
    Mar 26, 2021 at 4:01

1 Answer 1

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As I told you, there's a difference between the Rest and Pose position of the bones because of the fact that the IK bones will stick to their controller as soon as you switch to Pose mode, and if the controller head is not placed exactly where the IK bone's tail is placed, it will make the IK jump. How to fix it?

  • First select the IK bone and make all the other ones invisible. Then select its tail and press ShiftS to put the 3D cursor on the same position.

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  • Then unhide everything and this time make only the controller visible. As you see the controller's head is not at the exact same position as the 3D cursor:

enter image description here

  • So press ShiftS in order to put the selection on the 3D cursor:

enter image description here

  • Now when you'll switch from Rest to Pose they won't be any difference (actually there's still a bit difference because of the target position, you can fix that by making sure that the target is well aligned with the IK.

  • As a side note, always bend the elbows and the knees a bit so that Blender knows how to bend it when you switch to Pose mode:

enter image description here

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  • $\begingroup$ Thanks for the advice! I actually already started making a new rig which has been working beautifully, probably because I followed those rules u just mentioned! Thanks a lot for your help; that is something I'll definitely watch out for in the future! $\endgroup$
    – RBlong2us
    Mar 26, 2021 at 8:42

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