My friend and I are trying to create a landmass for a nautical table top game. We want to create an STL file to 3d print. The piece is seaside village on a hill at the edge of the board.
This being my first blender project I sculpted the land from a plane and then added the buildings as cubes. Now I want to cut the edges of the landmass to be flat and filled in, and I am have a lot of trouble.
The first image is the model. The second image represents where I would like flat faces for the STL. These are cubes added for the purpose of a Boolean difference.
I have tried a couple of things.
- Cutting the plane and manually filling all the vertices. Was impossible to get all vertices filled.
- Extruding the edges down and then filling to bottom before trying a Boolean difference with cubes on the bottom and back (see the second image). Blender had a meltdown with the landmass disappearing entirely but the buildings remained (not sure why since they were already joined as the same object).