# How do you create a triangle pattern in a plane?

I want to create this picture, except going on for the entire plane, and just the geometry, not with multiple shapes. Is there a way to do this? (not with the going over lines)

• Hello :). Do you mean a triangulated plane or a texture? What have you tried so far? Commented Mar 24, 2021 at 21:28
• I meant the geometry of the plane, so if I moved a vert and had proportional editing on, the surface would be a lot of triangles like a hill Commented Mar 24, 2021 at 21:33
• Commented Mar 24, 2021 at 21:41
• no, like the triangles are in the plane without anything changing Commented Mar 24, 2021 at 21:56

1. Shear the result by -0,5
2. Scale by √75 (0,8660254...)
3. Done

• wait but its not equilateral help! Commented Mar 24, 2021 at 22:42
• imgur.com/a/sIGZqaz Commented Mar 24, 2021 at 22:44
• Or you could rotate an edge 60°, make a face and subdivide that :) i.imgur.com/JHHxkpW.gif Commented Mar 24, 2021 at 23:31
• @Markus Now that's just stupidly simple. Or add a circle with 3 sides. Aaargh... :D Commented Mar 24, 2021 at 23:34
• Instead of typing 0.8660254 into the y-scale filed, just type sqrt(0.75). Blender will evaluate simple Python expressions like that for you :) Commented Mar 25, 2021 at 12:05

The fastest way I can think of is to divide a plane into 2 triangles first (e.g. select opposite corner vertices and press J), then select both and subdivide.

You can also use Subdivision Surface + Triangulate modifiers:

• This is probably the closest you will get to triangles. In the picture you shared, a square is impossible, so it will never fit the mesh right. Commented Mar 24, 2021 at 21:47
• What about a hexagon plane? Commented Mar 24, 2021 at 21:57
• @Clobro I don't have time for a full answer but: add a circle with 6 sides, in edit mode, extrude but don't move vertices. scale to 0 and weld, you now have one hexagon. Use the array modifier to make as many as you need. Commented Mar 24, 2021 at 22:07
• "poke faces" :) Commented Mar 24, 2021 at 22:56