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I just 3d-scanned part of my front bumper and after a bit of cleanup this is the result. This is just a flat mesh and thus it's difficult to use in Fusion 360 so my thought was to use Blender to turn it into a solid but I am unsure how to do this. An idea I've had is to somehow cut this shape out of a cube, could this be done and if so, how?

3D-scan, just a flat mesh

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  • $\begingroup$ solidify modifier? $\endgroup$ – Chris Mar 24 at 16:57
  • $\begingroup$ @Chris Sadly doesn't work at all, provides veeery glitchy results $\endgroup$ – Cazioz Mar 24 at 17:13
  • $\begingroup$ Try selecting all in edit mode (face select mode), right click and select "extrude faces along normals". You can move your mouse to change the extrusion direction/depth or you can input a (positive or negative) numeral distance value. If this gives wonky results, you may want to turn on face orientation in overlays to make sure your faces are all pointing in the same relative direction. $\endgroup$ – Christopher Bennett Mar 24 at 18:31
  • $\begingroup$ It looks like it is pre-solidified by the 3D scanner. You may have to delete the back facing side and bordering edges before you can re-solidify. $\endgroup$ – TheLabCat Mar 25 at 9:00

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